Post by Lady Zira/ Amelia Evenstar on Aug 16, 2015 22:46:54 GMT
AG-3 – A weapons satellite design supposedly buried within the Goa'uld genetic memory, capable of detecting enemy ships thousands of light-years away and destroying Ha'tak motherships. They are powered by heavy liquid naqahdah fuel cells and work in groups of six.
Kara kesh – Also known as a "ribbon device", the hand device is a metal, glove-like object with a large red gem set in the palm. It is the personal weapon of the Goa'uld and requires naqahdah in the bloodstream to operate.
Hara'kesh – A device shaped like an elaborate ring, worn by Goa'uld ashrak assassins. It is both a weapon and a torture device, capable of inflicting incredible pain before killing.
Intar – A weapon used for training purposes. Intars can be built into many different types of weapons, including Earth firearms, and fire a red energy burst that stuns the target.
Kor mak – Paired bracelets that connect the wearers and kills them if they are separated from one another for too long. They are nearly impossible to cut through or otherwise remove except with a key.
Pain stick – A torture device shaped like a rod with a three-pronged tip. The pain stick inflicts excruciating pain when applied to a person, and causes light to emanate from their eyes, ears, and mouth. Extended exposure is lethal.
Reconnaissance drone – A hovering reconnaissance device equipped with sensors, shields, an energy weapon, and a long-range subspace communicator.
Shock Grenade – A reusable spherical device that emits a blinding light and a deafening sound, rendering all individuals in its vicinity unconscious. Exposure to the device can cause temporary blindness.
Ma'Tok staff – More commonly known as the "Staff Weapon", the standard weapon used by the Goa'uld army and their Jaffa, consisting of a metal quarterstaff with an almond-shaped head that splits open to fire a powerful energy blast. There is a counterbalancing club on the back end, allowing the weapon to be used in melee combat at close ranges.
Tacluchnatagamuntoron (Tac) – A heat-seeking automated weapon shaped like a sphere, which fires bolts of energy.
Transphase eradication rod (TER) – A device designed to illuminate the Reetou, enemies of the Goa'uld who are normally invisible because they exist 180 degrees out of phase. The TER also incorporates an energy weapon that can kill a Reetou in one shot.
Za'tarc weapon – A small but extremely powerful energy weapon worn as a ring. It is first seen used by za'tarc assassins, who can vaporize themselves after completing their mission with a self-destruct on the weapon.
Zat'nik'tel (Zat) – A zat'nik'tel (pronounced "ZAT-nik-a-tel", usually shortened to "zat") is commonly used sidearm shaped like a small snake curved into an "S" shape, that springs forward when activated. One shot from the zat stuns (though its effectiveness varies with different people), a second shot kills, and a third shot disintegrates.
Drydock – A floating anti-gravity platform used to construct Goa'uld Ha'taks.
Healing device – A circular device worn over the palm that can heal most diseases and injuries. It requires naqahdah in the blood of the user to operate.
Holographic projector (Vo'cume) – Small device that projects a three-dimensional image above it.
Mask –
Sarcophagus – A coffin-like chamber capable of vastly extending life, healing almost any illness, repairing grievous injuries, and even reviving the recently dead.
Stasis jar – A container resembling a canopic jar, which in the show are primitive copies of these devices made by the ancient Egyptians. The jar is filled with fluid that contains a dissolved sedative, and has life support and a naqahdah power source sufficient to keep a single Goa'uld symbiote alive at minimal metabolism for thousands of years.
Kara kesh – Also known as a "ribbon device", the hand device is a metal, glove-like object with a large red gem set in the palm. It is the personal weapon of the Goa'uld and requires naqahdah in the bloodstream to operate.
Hara'kesh – A device shaped like an elaborate ring, worn by Goa'uld ashrak assassins. It is both a weapon and a torture device, capable of inflicting incredible pain before killing.
Intar – A weapon used for training purposes. Intars can be built into many different types of weapons, including Earth firearms, and fire a red energy burst that stuns the target.
Kor mak – Paired bracelets that connect the wearers and kills them if they are separated from one another for too long. They are nearly impossible to cut through or otherwise remove except with a key.
Pain stick – A torture device shaped like a rod with a three-pronged tip. The pain stick inflicts excruciating pain when applied to a person, and causes light to emanate from their eyes, ears, and mouth. Extended exposure is lethal.
Reconnaissance drone – A hovering reconnaissance device equipped with sensors, shields, an energy weapon, and a long-range subspace communicator.
Shock Grenade – A reusable spherical device that emits a blinding light and a deafening sound, rendering all individuals in its vicinity unconscious. Exposure to the device can cause temporary blindness.
Ma'Tok staff – More commonly known as the "Staff Weapon", the standard weapon used by the Goa'uld army and their Jaffa, consisting of a metal quarterstaff with an almond-shaped head that splits open to fire a powerful energy blast. There is a counterbalancing club on the back end, allowing the weapon to be used in melee combat at close ranges.
Tacluchnatagamuntoron (Tac) – A heat-seeking automated weapon shaped like a sphere, which fires bolts of energy.
Transphase eradication rod (TER) – A device designed to illuminate the Reetou, enemies of the Goa'uld who are normally invisible because they exist 180 degrees out of phase. The TER also incorporates an energy weapon that can kill a Reetou in one shot.
Za'tarc weapon – A small but extremely powerful energy weapon worn as a ring. It is first seen used by za'tarc assassins, who can vaporize themselves after completing their mission with a self-destruct on the weapon.
Zat'nik'tel (Zat) – A zat'nik'tel (pronounced "ZAT-nik-a-tel", usually shortened to "zat") is commonly used sidearm shaped like a small snake curved into an "S" shape, that springs forward when activated. One shot from the zat stuns (though its effectiveness varies with different people), a second shot kills, and a third shot disintegrates.
Drydock – A floating anti-gravity platform used to construct Goa'uld Ha'taks.
Healing device – A circular device worn over the palm that can heal most diseases and injuries. It requires naqahdah in the blood of the user to operate.
Holographic projector (Vo'cume) – Small device that projects a three-dimensional image above it.
Mask –
Sarcophagus – A coffin-like chamber capable of vastly extending life, healing almost any illness, repairing grievous injuries, and even reviving the recently dead.
Stasis jar – A container resembling a canopic jar, which in the show are primitive copies of these devices made by the ancient Egyptians. The jar is filled with fluid that contains a dissolved sedative, and has life support and a naqahdah power source sufficient to keep a single Goa'uld symbiote alive at minimal metabolism for thousands of years.